@ironarachne/rng
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    @ironarachne/rng

    @ironarachne/rng

    A comprehensive random number generation library for TypeScript and JavaScript. It provides a seeded random number generator (RNG) class for deterministic results, along with a set of global convenience functions for quick and easy use.

    Note that this is not meant for cryptography and should not be considered "safe" for such purposes.

    npm install @ironarachne/rng
    

    The core of this library is the RNG class. You can instantiate it with a seed (number or string) to get a deterministic sequence of random numbers. This is ideal for procedural generation, games, or testing where reproducibility is key.

    import { RNG } from '@ironarachne/rng';

    // Initialize with a numeric seed
    const rng1 = new RNG(12345);
    console.log(rng1.int(1, 100)); // Always produces the same sequence for seed 12345

    // Initialize with a string seed
    const rng2 = new RNG("my-seed-string");
    console.log(rng2.item(['apple', 'banana', 'cherry']));
    • next(): Returns a random float between 0 (inclusive) and 1 (exclusive).
    • int(min, max): Returns a random integer between min and max (inclusive).
    • float(min, max): Returns a random float between min and max.
    • bellFloat(min, max): Returns a random float between min and max with a bell-curve distribution (approximated by summing 3 random floats).
    • item(array): Returns a random item from the given array.
    • randomSet(count, array): Returns a new array containing count unique items selected randomly from the source array.
    • randomString(length): Generates a random alphanumeric string of the specified length.
    • shuffle(array): Shuffles the given array in place using the Fisher-Yates algorithm.
    • simple(max): Returns a random float between 1 and max.
    • weighted(items): Selects a value from an array of WeightedEntry objects. Each entry must have a value and a commonality (weight). Returns the value of the selected entry.
    const lootTable = [
    { value: 'gold', commonality: 10 },
    { value: 'silver', commonality: 50 },
    { value: 'copper', commonality: 100 }
    ];
    const loot = rng.weighted(lootTable); // Returns 'gold', 'silver', or 'copper'

    For simple use cases where you don't need to manage a specific seed instance, the library exports a global instance and wrapper functions. These share a single global state.

    import { int, item, setSeed } from '@ironarachne/rng';

    // Optional: Set the global seed
    setSeed(Date.now());

    const roll = int(1, 20);
    const fruit = item(['apple', 'banana', 'cherry']);

    Available global functions:

    • bellFloat(min, max)
    • float(min, max)
    • int(min, max)
    • item(array)
    • randomSet(count, array)
    • randomString(length)
    • setSeed(seed)
    • shuffle(array)
    • simple(max) (Returns 1 to max)
    • weighted(items)

    This project uses TypeScript.

    1. Clone the repository.
    2. Install dependencies:
      npm install
      

    To build the project:

    npm run build
    

    Tests are written using Vitest.

    npm test
    

    This project uses Biome for linting and formatting.

    npm run biome
    

    Generate documentation using TypeDoc:

    npm run docs
    

    Contributions are welcome! Please follow these steps:

    1. Fork the repository.
    2. Create a new branch for your feature or bugfix.
    3. Write code and add tests.
    4. Ensure all tests pass and the code is linted.
    5. Submit a pull request.

    MIT