A comprehensive random number generation library for TypeScript and JavaScript. It provides a seeded random number generator (RNG) class for deterministic results, along with a set of global convenience functions for quick and easy use.
Note that this is not meant for cryptography and should not be considered "safe" for such purposes.
Documentation available at: ironarachne.github.io/rng
npm install @ironarachne/rng
RNG ClassThe core of this library is the RNG class. You can instantiate it with a seed (number or string) to get a deterministic sequence of random numbers. This is ideal for procedural generation, games, or testing where reproducibility is key.
import { RNG } from '@ironarachne/rng';
// Initialize with a numeric seed
const rng1 = new RNG(12345);
console.log(rng1.int(1, 100)); // Always produces the same sequence for seed 12345
// Initialize with a string seed
const rng2 = new RNG("my-seed-string");
console.log(rng2.item(['apple', 'banana', 'cherry']));
next(): Returns a random float between 0 (inclusive) and 1 (exclusive).int(min, max): Returns a random integer between min and max (inclusive).float(min, max): Returns a random float between min and max.bellFloat(min, max): Returns a random float between min and max with a bell-curve distribution (approximated by summing 3 random floats).item(array): Returns a random item from the given array.randomSet(count, array): Returns a new array containing count unique items selected randomly from the source array. The source array is not modified. Throws an error if count exceeds the source array's length.randomString(length): Generates a random alphanumeric string of the specified length.shuffle(array): Shuffles the given array in place using the Fisher-Yates algorithm.simple(max): Returns a random float between 1 and max.weighted(items): Selects a value from an array of WeightedEntry objects. Each entry must have a value and a commonality (weight). Weights must be non-negative finite numbers; an entry with a weight of 0 is never selected, and fractional weights are supported. Returns the value of the selected entry. Throws an error if the list is empty, a weight is negative, NaN, or infinite, or the total weight is zero.const lootTable = [
{ value: 'gold', commonality: 10 },
{ value: 'silver', commonality: 50 },
{ value: 'copper', commonality: 100 }
];
const loot = rng.weighted(lootTable); // Returns 'gold', 'silver', or 'copper'
For simple use cases where you don't need to manage a specific seed instance, the library exports a global instance and wrapper functions. These share a single global state.
import { int, item, setSeed } from '@ironarachne/rng';
// Optional: Set the global seed
setSeed(Date.now());
const roll = int(1, 20);
const fruit = item(['apple', 'banana', 'cherry']);
Available global functions:
bellFloat(min, max)float(min, max)int(min, max)item(array)randomSet(count, array)randomString(length)setSeed(seed)shuffle(array)simple(max) (Returns 1 to max)weighted(items)Node 20 or newer is required.
git clone https://github.com/ironarachne/rng.git
cd rng
npm install
| Command | What it does |
|---|---|
npm run check |
Lint, build, and test — run this before pushing. |
npm test |
Run the Vitest suite. |
npm run lint |
Check formatting and lint rules with Biome. |
npm run lint:fix |
Apply formatting and safe lint fixes. |
npm run build |
Compile TypeScript to dist/. |
npm run docs |
Generate the TypeDoc site into docs/. |
dist/ and docs/ are generated output and are not committed.
Contributions are welcome. See CONTRIBUTING.md for the pull request process and CODE_STYLE.md for the conventions this codebase follows.
In short: branch from main, run npm run check, and open a pull request.
main is protected, so every change lands through review with CI green.
MIT — see LICENSE.